Saturday, July 26, 2008

Photo BatRep: Ultramarines vs. Eldar (Part One)

Thanks to my friend Jim, I present part one of a photo-enriched battle report. Jim and I have been itching to play against each other for a while -- on our local forum, my post header is, "If holofields cost 1000 pts I'd stop complaining," -- and Jim has been wanting to give me something to complain about. :) Finally, we got a chance to square off! We met at Battleforge Games Thursday evening and got down to business.

He was trying out a new list, and I played the same one from BFG's last Hobby Tournament. We rolled the m
ulti-objective mission with long table edge deployment. We wound up with a total of 3 objectives, which after placement was one in my castle, one in his, and one in the center of the board.

The pictures start with deployment and go through the end at the bottom of turn 5. Unfor
tunately, Jim didn't send me all the pictures that really starred his units, so this is going to be a little one-sided. I'll have to ask him for the rest of the Eldar-specific ones so you can see the whole thing. Anyway, on to it...


Basically, I set up the majority of my forces in the "castle": the LRC with the "Command Squad o' Doom" (Jim's name for it), my termies, one 5-man lascannon squad, the 4 missile launcher dev squad and the 2 HB 1 PC dev squad. The objective is actually in the corner behind the wall and the tower. What you can't see is the TLHB razorback behind the base of the tower. I knew Jim was either deep striking or outflanking pretty much everything, so I wanted both board edges covered. I put my libby on the other side of the board in the ruins, with the assault squad touching the ruins (to get that cover save!) and the remaining 5 man LC squad in the middle, hunkered down in cover and waiting for targets of opportunity.

Jim's deployment was far simpler: one unit of pathfinders (rangers?) in cover, with sniper rifles. Everything else in reserves...

Turn One:

LRC and termies moved up on the objective. Both dev squads, LC squads fired on the pathfinders, with the libby tossing in a Fury of the Ancients at them (it was all I had to shoot at...). That left two of them, which fired at my HB/PC dev squad on top of the tower, rending one and wounding another, enough to cause a morale check, which they proceeded to fail, and fall back to the bottom of the tower. They wouldn't be useful again for 2 more turns.

Turn Two:

LRC and termies closed on the objective. Mass missile launcher fire took out the remaining pathfinders. The rest of the Eldar host arrived from reserves. Two squadrons of three war walkers arrived on my right flank. The first squad (proxied by Tau battlesuits, agreed upon before the game) fired everything at my libby, sending him to be with the Emperor. The other squadron opened up on my assault squad, killing two or three (in the picture, I'm placing dice for wound allocation). A unit of fire dragons took position behind the wall by his tower and a unit of (I think) dire avengers moved into the tower itself to protect his objective. I never saw them, as they remained in the tower the entire game. A wave serpent carrying a unit of storm guardians and a fire prism glided onto the battlefield from Jim's edge, and a squad of striking scorpions outflanked deep in my deployment zone, even with the tower. The warp spiders and their exarch suffered a deep strike mishap, and I got to place them in the difficult terrain of the woods previously occupied by the pathfinders. Some very unlucky 1's took out the exarch and a few warp spiders, who them bounced out, unfortunately in range of my termie's assault cannons and storm bolters...

Coming up next post: Part Two!

1 comment:

  1. Splitting this into multi parts is quite cruel... I want to know what happens next!