Saturday, July 5, 2008

Marine-tastic Rumorgasm

From two posts by turelhim vampire at The Bolter and Chainsword:

I don’t know if this has already been mentioned but I don’t have time to scrawl though 38 pages whilst I am at work. I just got off the phone with a GW employee – this was from ringing GW mail order at Nottingham - who had the book in front of him and gleaned a few tid bits.

Salamanders Special Character:
NOT Tu’shan – his name is Vulkan Estan he is the ex-4th Company Captain and is a kind of wandering champion. Apparently he has almost inquisition like leverage over the Salamander Chapter, as his task is to seek out and recover 9 holy relics made by Vulkan before he disappeared. Apparently if all 9 are recovered Vulkan will return. Estan has recovered 3 and is using them. One is a Salamander Hide Cloak, one is a Gauntlet which counts as a Heavy Flamer and allows him to re-roll to wound. The third is the Spear of Vulkan - a S6 master crafted power weapon.

On top of this he allows any and all Salamanders in the army to replace their “vanilla” Combat Tactics with the Salamanders version – they get Master Crafted Thunder Hammers for free. All Melta/flamer weapons in the army, no matter their source, count as twin linked – also for free.

In addition (this is a general marine rule) Storm Shields now grant a 3+ Inv. Save against shooting and combat. And all Salamanders Terminator Assault squads come with them, and there thunder hammers are master crafted if Estan is present.

Also I heard the Spearhead will include:
Drop pod
Tank Commander character
Scout Bikes
5 Vanguard
5 Sternguard
1x Speeder (could be a storm)

Just thought I’d contribute.

Second Post:

Right, now work is over and I can talk in some depth, here is what I was told:

-The special characters are designed to be taken by any chapter using "counts as" rules.
-If you give a commander a bike, bike squads are troops.
-Tac squads can have any number of marines - from 5 to 10, but can only have special/heavy weapons if you take a full 10 man squad. They can be split into combat squads during deployment. To make up for the "must have 10 for special/heavies" rule flamers, missile launchers, multi-meltas and heavy bolters are now FREE - you only pay points to take the rest of the options.
-Drop pod assault: Half the drop pods deploy on turn 1 - these half have "deployment beacons" that allow the rest (held as reserves) to come in more accurately. Tac squads choose to deploy as combat squads AFTER they land.
-Scouts in all their forms (including the storm) infiltrate in one of two ways - normally or can come in as reserves from ANY table edge and get to use their free "scout" move when they arrive. Scouts are still troops - Marine Airbourne Cavalry of Doom anyone?
-3 Dread options - Standard, Venerable, and Ironclad - all separate elite entries. Venerables are back to how they used to be and have WS/BS 5. Ironclads have 13/13/10 armour, can take 2x DCCW, Hurricane bolter, twin linked heavy flamer, and some others, I forget now. It also has a rule which could be a weapon option called the "seismic hammer" which counts as a thunder hammer and allows difficult terrain tests to be re-roll as it batters terrain out of the way.
-Dreads are crazy now weapons include - Assault Cannon, Multi Melta, twin Heavy Bolters, twin Heavy Flamers, twin las cannon, twin autocannon, plasma cannon, DCCW, Missile Launcher, and maybe more I have forgotten. Oh, and AT LEAST the twin autocannon can be purchased for BOTH arms.
-Sternguard vets have DW style ammo, 2 can take special/heavies/special CCW - Including HEAVY FLAMERS. biggrin.gif For +5pts each they can also take ANY combi weapon - and still keep the specialist ammo type.
-Vanguard vets are similar but are combat-heavy and can have jump packs as an option. Interestingly, they can be further upgraded to "Honour Guard" if you take a Company Master.
-Scouts and Characters can take Combi-Grenade launchers, which are the same as they used to be but are now RAPID FIRE.
-Crusader is now cheaper but does not come with the multi-melta - but this can be purchased as a pintle mounted weapon - possible for ALL land raiders. Redeemer flame cannons are S6 AP3 but are NOT inferno cannons - the template has to touch the weapon - however the machine spirit now allows each weapon on the raider to fire at a separate target.
-There are 13 special characters in total. White Scars character confirmed. No model as yet for him or Vulkan.

Thats all I can remember.

If you're a marine player -- like me -- your first inclination is to disbelieve these rumors, because they're too good.

However, I'm just hopeful enough that they'll be true to pass them along.

What do y'all think?


  1. If this tidbit about drop pods is true, 1/2 coming in on turn one and the rest off their "beacons".. WOW. I wish I had those in my army.


    Some very ridiculous stuff in there, and I refuse to believe that the same company that brought us the latest CSM book is revamping the SM book like this. FREE flamer / heavy weapons if you take 10 dudes? Insane dread options? Master crafting everywhere? Not to mention the busted all melta / flamer weapons are twin-linked army buff from the previously-known-as-Tushan guy. The ONLY way I can see them account for all of this is by adding 5 points to ALL current marine costs: 20 point tacticals, etc. Given the raw POWER of Combat Tactics (no matter which one you take!) I think this is fair.

    Except I'm expecting marines to now cost 14 points a pop. You know, cause they have Ld 8.

    Seriously GeeDub: W T F??

    - Salvage

  3. Hmmm, I really need to get these filthy xenos I'm working on finished before fall!

  4. @ron: That's one of the rumors I doubt the most. I'll believe it when I read it in the new 'dex.

    @boss salvage: I know what you mean. The only way that this will make any sense is if the rumored Codex: Chaos Legions is true. Oh, and if it rocks. A lot.

    @innergeek: If I recall your "filthy xenos" are'll be fine. Y'know, holofields n'such. :)

  5. Nice work, Matey - Found you via TheInnerGeek and I've put up a link to your blog: I guess you won't mind...?


    - Drax

  6. @Drax: Welcome, welcome...and thanks for the link. I'll be adding your blog to my daily reading list (and linking up to it as well!)

    As for the rumors themselves, I wish I could have actually provided the information from a well-placed inside source at GW, but I'm not that cool. :)

    But hey, passing along the grist from the mill is what it's all about, right?

  7. I wonder what this does to Dark Angel armies. What's the point if you can now take a Vanilla Ravenwing or Vanilla Deathwing?

    DA/BA still have to pay for their special/heavy weapons and don't get access to any of the new Vanilla toys; from what the rumors are saying.

    Rumors are also saying that Marines get a Vanilla "deathwing assault". My DW doesn't feel so special now.

    I suppose we'll have to wait and see.

  8. I think "wait and see" is the best answer, really. I know while I'm hopeful that some of these rumors are true, I tend to take them with a grain of salty goodness. :)