Tuesday, July 15, 2008

More Marine Rumors-a-go-go

...this time from Corton on warseer:

I spoke to GW Customer Service rep from the UK this morning who had the Codex in front of him, and picked his noodle a bit. Sounds so odd when they say Good Afternoon and its 7:30 AM here. Got a few tidbits for Iron Hands players:

Master of the Forge:
Current Techmarine stats w BS5 and LD10-100 pts
2+ Sv. no inv.
Servo Harness for free
Large Weapon range options(combi wpns., T-Hammer, etc.)
Can replace Harness w Conversion Beamer(+20pts). The further it is fired the more potent it becomes.
Str. 6 AP4/Blast @ 6" to Str 10 AP 1/Blast at 42" or more
Allows Dreadnoughts to be taken as Heavy Support AND Elites.
Has special rule that allows for one piece of terrain in your Deployment Zone to be given an improved Cover Save by +1 at the atart of the game(fortifications or some-such).

Chaplains are WS 5, BS 4, 3+ sv.
Commanders are WS6, but have limited ranged weapon options.

No Terminator Sgts for Tactical, Assault, Devastator squads. Kind of a bummer, bit I'll live.

Techmarines still have Servitor Retinues(0-4 models), but may leave them as a separate unit. The downside; they only operate on a 4+ if left alone.

The weapon options (free stuff) is correct if taken as a 10 man unit.

You may still have variable squad sizes(6-9), but you get nothing else besides the Sgt n his options. No special n Heavy Weapons.

Enjoy!


The Conversion Beamer sounds sweet, can't wait to get my grubby paws on one. Also, looks like it's a good thing I've already re-structured my army list to include 10 man squads that break up into combat squads...