Showing posts with label Space Wolves. Show all posts
Showing posts with label Space Wolves. Show all posts

Wednesday, February 16, 2011

Video Battle Report up on BoLS

I played a game with CrazyRedPraetorian and we made a video battle report from it. It's up on BoLS if you'd like to see proof that I actually do play the game. :)

Tuesday, February 15, 2011

Latest GK Rumors Reaction: Definitely Aroused


So, unless you've been under a rock lately you've seen some of the latest GK rumors. Paladins, Purifiers and Strike Squads, oh my! Even the base PAGK is going to seriously rock...and I can't wait. Suck it, vampires and roll over, wolves, it looks like the new kids on the block are going to be fantastic.

And I can't wait.

Why? Because I actually own the old DH codex, and was going to start an army of them until I heard the new book was coming out and decided to wait. Man...I wish I'd gotten a head start back then, because I'm really looking forward to these guys.

One of the things I'm looking forward to is using the Vindicare assassin to find those pesky rune priests with runic weapons and feeding him some long range snipery death so it's hammer...make that HAMMERHANDS time all around. It's going to be good to give some pups a little well-deserved comeuppance.

The question I have is, will having storm bolters/NFW (no matter what the flavor, though I'm thinking NFHalbreds for that special +1I love) make up for not having Counter-Charge (like the wolves do)?

Also: PALADINS. Now these guys are what Terminators should be. WS5 2W with an apothecary for that oh-so-special FNP...plus the ability for each model to take Nemesis Warding Staves for a 2++ Invulnerable Save...good grief I just had a nerdgasm. Granted, you'll be paying out the ass for them, but hey, don't they just sound like fun? Let me answer that for you: YES. :)

We won't even get in to the DreadKnight. I can't decide if I love or hate the model from the blur-a-riffic pics we have of the model, but the stats make me all tingly. 4W MC? Yes, please!

What's your favorite rumored GK tidbit? I have so many I don't think I can count them all. :)

Saturday, September 12, 2009

Holy Incredibly Broken Psychic Power, Batman! (Or, "WTF, GW? HAVE YOU BUMPED YOUR FRAKKIN' HEAD?")

[WARNING: You might say I cluster-bombed the f-word in this post, and committed several other acts of profanity and foulness. As such, this post probably shouldn't be read by...well, anyone, really. Proceed at your own risk.]

So, when I posted my "IT'S A GREAT TIME TO BE IN THE GUARD!" entry, there were
a couple of you that said you look forward to my rants that come on after a new codex is released.

I just finished reading the new SW army list that mkerr put up on BoLS, and read about a new psychic power that Rune Priests may take:

"...
Jaws of the World Wolf (basically a 24" line that removes models
that fail an Initiative test)".

Go on, read that sentence again.

Let those words sink in nice and deep into the ol' brain.

I think you'll agree with me -- SW player or not -- that the first thought that jumped into your head and ran around in circles screaming was "HOLY FUCKING FUCKITY FUCK FUCKING HARE FUCKING KRISNHA JUMPING ON A POGO STICK! What the FUCK WAS GW THINKING? Surely this is bullshit. Surely this is some little gag mkerr is pulling, yanking our collective chains..." (OK...you may not have had that exact thought, but I'll bet the thought you HAD was something similar. If it wasn't...friend, you either love cheesy broken bullshit like a crackhead loves crack served o
n a stripper's nipples or you've got some sort of mental block that's not letting you see just how incredibly, completely, ab-so-fucking-lutely broken a power like this is...)

After recovering from my apoplectic fit (LOL!) and remembering how to breathe again, it dawned on me that mayhap mkerr the elder chose not to share some details about this new power. Perhaps there's some kind of special test, or save...oh YEAH, there's an INITIATIVE TEST. That'll save ya!

Congratulations, Games Workshop. You've outdone yourselves! You couldn't just take the new C:SW by the power-whorehouse for enough "sessions" to make an entire codex rant-worthy (comical or otherwise).

Oh, NO, that's what we expected.


Instead, you made your opening bid a single psychic power so jacked that it was rant-worthy by itself!

It's really a shame, too, because I was thinking maybe, just maybe GW had gotten a better hold on the whole "game balance" thing and while I expected the new SW book to be very competent, close-combat-wise -- and definitely a "step up", power-wise from the old SW 'dex...I certainly wasn't expecting the steaming pile of wolf turds that this power re
presents -- unless there are mitigating rules/circumstances/things we don't know about yet that makes even using this power in some way risky to the Rune Priest and/or there is some kind of "save" other than a woefully-ridiculous initiative test.

Now, one thing: notice I didn't say SW players shouldn't take this power. If it's in your book, take it. However, I may very well begin carrying a 2-foot-long crowbar with me to game so that I'll have my own little "24 inch line" that makes things disappear (or collapse in a heap of bruises and pain, which is just as effective) for those special moments when your 200+ point squad gets eaten by an invisible wolf. :)

Smoke 'em if ya got 'em, folks. Inquisitor Lords with the old-school unlimited range psychic hood are now pretty much mandatory unless you enjoy the feeling of wolf johnson in your backside. Actually, a tooled-up Ordo Hereticus Inquisitor Lord with all those nifty "make the enemy psyker go away" powers/wargear...hmm...

OK guys: what do you think of this game balance abortion?