Wow, here we are just a few weeks away from Sixth Edition, and finally the rumor floodgates have opened and begun to spew forth information...
There's a quite a few places where rumors are put up piecemeal, but Imperius Dominatus has a fantastic round-up that seems to cover quite a bit.
You can tell that we're still in the "not definite" stages as there are a few rumors that contradict each other -- not a bad thing, there's going to be things like that when you have different sources of information. Oddly enough, looking through some of the rumors it would appear that some of the changes from the "orphan ruleset" from earlier this year were actually correct -- namely, the change in phase order from Move-Shoot-Assault to Move-Assault-Shoot. I can't decide if I like that change or not -- there's another rumor that said consolidation into assault was back in a la 4th Edition. If so, assault-centric armies are going to be absolutely brutal.
Change is definitely in the wind, gang, and it looks like this summer is going to be a wild ride indeed as our favorite game changes dramatically.
I, for one, and ready for these changes as it's become harder and harder to enjoy a game of 5th Edition these last couple of weeks. I'm ready for some new options, some new ways of playing, and for some new fun from the game I love.
What say you?
Showing posts with label 40K general. Show all posts
Showing posts with label 40K general. Show all posts
Tuesday, June 12, 2012
The Floodgates Open
Monday, March 12, 2012
Adepticon 2012
All right!
Plane tickets purchased.
Hotel accommodations secured, reservation confirmation number acquired.
I'm ready for Adepticon.
This is my first year going, and I'm pretty pumped!
I'll be playing in the team tournament and attending a painting class...and wanting to meet some people and maybe play some pick-up games.
Who's going this year?
Plane tickets purchased.
Hotel accommodations secured, reservation confirmation number acquired.
I'm ready for Adepticon.
This is my first year going, and I'm pretty pumped!
I'll be playing in the team tournament and attending a painting class...and wanting to meet some people and maybe play some pick-up games.
Who's going this year?
Wednesday, August 17, 2011
Thinking About How I Play
So, after the debacle that was 'aaaaard Boyzzz, I've been giving some serious thought to how I play.
I made some pretty serious mistakes that cost me games, or (at the very least) hamstrung my efforts at winning.
Here's a prime example: In game 1, I had a unit of paladins fail a leadership test and scamper (remember my rule about doing well with paladins, "Don't roll 1's"? Well, I rolled a couple of 1's at a very inopportune time, and followed it up with a 5 and 6 on the leadership test...don't you just love those special moments?). In and of itself, that's not so bad. I was only down a couple of guys, and still had 2 psycannons.
I forgot that you can shoot while falling back.
I even commented on it, and my opponent said nothing to correct me -- and that's not his fault, it's a tournament, and it's not my opponent's job to know the rules for me. No, I blame myself.
But by losing that unit's shooting, a good part of my offensive capability was simply not present...but it should have been, and would have been had I known the rules. Would that have turned my loss into a win? Maybe, maybe not. But the fact remains that I blew it because I didn't know the rules.
Second huge mistake: I parked a Land Raider in a place that allowed my opponent to get into position to block enough of my exits that could have lost me the unit should it have gotten wrecked. As it was, I was thinking I would disembark and move to the rear (which was open) all in one move. Faulty thinking? Not remembering/realizing that disembarking and the following movement are two separate moves. As it turned out, I had to sacrifice a unit of terminators to "speed bump" a unit of Logan and his drinking buddies to try for another turn of getting Fortitude off so I could move the LR. Granted, I shouldn't have allowed myself to put the LR in such a situation in the first place, but I didn't think enough about what my opponent was going to do before I did it. So in reality, it's one mistake setting up and then compounding a second one.
Third mistake: I totally forgot to use The Grand Strategy until the start of game 3. My paladins should have had counter-attack, but didn't, because I didn't think about using the ability. Total FAIL! on my part.
What I'm getting at is that my mistakes impair my army's performance and ultimately cost me games -- and I keep making them.
So...I've been thinking about what to do about this.
First thing, I need to play more games. The more I play, the more rules I will be familiar with and the less mistakes I will make that are rules-knowledge-related.
Second, I've actually been thinking of making myself a "cheat sheet" of things I need to remember while I'm playing until those things are drilled into my head and become second nature.
Third, I think I'm going to have to let go of the idea of pure Draigowing being a "great" army (at least for me). It just doesn't capitalize well enough on the inherent shooting strength of the GK army. I think I can get by with just one unit of them as a death star and fill out the rest of the army with either PAGKs or purifiers to dish out a lot more tasty firepower that isn't as susceptible to losing a guy or two and having it hurt the overall strength of the army so much. The sad truth is I'm not a good enough player to make Draigowing work yet. I'm not saying I won't re-visit the concept later, but it's time to move on and try some other things.
What do you guys think? How do you train yourself out of making game-costing mistakes? Have you ever made a cheat-sheet? How about any advice on remembering everything you need to know while playing a game?
I look forward to hearing your thoughts and suggestions.
I made some pretty serious mistakes that cost me games, or (at the very least) hamstrung my efforts at winning.
Here's a prime example: In game 1, I had a unit of paladins fail a leadership test and scamper (remember my rule about doing well with paladins, "Don't roll 1's"? Well, I rolled a couple of 1's at a very inopportune time, and followed it up with a 5 and 6 on the leadership test...don't you just love those special moments?). In and of itself, that's not so bad. I was only down a couple of guys, and still had 2 psycannons.
I forgot that you can shoot while falling back.
I even commented on it, and my opponent said nothing to correct me -- and that's not his fault, it's a tournament, and it's not my opponent's job to know the rules for me. No, I blame myself.
But by losing that unit's shooting, a good part of my offensive capability was simply not present...but it should have been, and would have been had I known the rules. Would that have turned my loss into a win? Maybe, maybe not. But the fact remains that I blew it because I didn't know the rules.
Second huge mistake: I parked a Land Raider in a place that allowed my opponent to get into position to block enough of my exits that could have lost me the unit should it have gotten wrecked. As it was, I was thinking I would disembark and move to the rear (which was open) all in one move. Faulty thinking? Not remembering/realizing that disembarking and the following movement are two separate moves. As it turned out, I had to sacrifice a unit of terminators to "speed bump" a unit of Logan and his drinking buddies to try for another turn of getting Fortitude off so I could move the LR. Granted, I shouldn't have allowed myself to put the LR in such a situation in the first place, but I didn't think enough about what my opponent was going to do before I did it. So in reality, it's one mistake setting up and then compounding a second one.
Third mistake: I totally forgot to use The Grand Strategy until the start of game 3. My paladins should have had counter-attack, but didn't, because I didn't think about using the ability. Total FAIL! on my part.
What I'm getting at is that my mistakes impair my army's performance and ultimately cost me games -- and I keep making them.
So...I've been thinking about what to do about this.
First thing, I need to play more games. The more I play, the more rules I will be familiar with and the less mistakes I will make that are rules-knowledge-related.
Second, I've actually been thinking of making myself a "cheat sheet" of things I need to remember while I'm playing until those things are drilled into my head and become second nature.
Third, I think I'm going to have to let go of the idea of pure Draigowing being a "great" army (at least for me). It just doesn't capitalize well enough on the inherent shooting strength of the GK army. I think I can get by with just one unit of them as a death star and fill out the rest of the army with either PAGKs or purifiers to dish out a lot more tasty firepower that isn't as susceptible to losing a guy or two and having it hurt the overall strength of the army so much. The sad truth is I'm not a good enough player to make Draigowing work yet. I'm not saying I won't re-visit the concept later, but it's time to move on and try some other things.
What do you guys think? How do you train yourself out of making game-costing mistakes? Have you ever made a cheat-sheet? How about any advice on remembering everything you need to know while playing a game?
I look forward to hearing your thoughts and suggestions.
Wednesday, February 16, 2011
Video Battle Report up on BoLS
I played a game with CrazyRedPraetorian and we made a video battle report from it. It's up on BoLS if you'd like to see proof that I actually do play the game. :)
Labels:
40K general,
battle reports,
Space Wolves,
Ultramarines
Wednesday, January 5, 2011
Back in the Game!
I heard you missed me, I'm back. :)
After several months of being out of the game (literally) I'm back for the attack, baby.
In fact, I played in my first tournament in over a year over this past weekend and didn't win, but made it to table 3...which is where things came off the rails a little bit.
My friend The Dude put up a post about this game, and I thought I'd link to it as proof that I'm actually playing again (and to let you know how things went downhill for me pretty quick in this game).
Anyway...it's good to be back.
Coming up: The much ado'd, but never seen Star Phantoms pic. Really. I promise.
After several months of being out of the game (literally) I'm back for the attack, baby.
In fact, I played in my first tournament in over a year over this past weekend and didn't win, but made it to table 3...which is where things came off the rails a little bit.
My friend The Dude put up a post about this game, and I thought I'd link to it as proof that I'm actually playing again (and to let you know how things went downhill for me pretty quick in this game).
Anyway...it's good to be back.
Coming up: The much ado'd, but never seen Star Phantoms pic. Really. I promise.
Labels:
40K general,
tournaments,
Ultramarines
Monday, September 7, 2009
Fully Functional Parody
Some days when you travel the back alleys of the Internet, you come across interesting and amusing things.Today was one of those days.
I submit, for your approval (and amusement): Toymallet 40¢, because "In the grim emptiness of your wallet, you can't afford to play".
The fun thing is, isn't not just a parody, it's a fully-realized (though vastly simplified) wargame. If you nose around the site a bit you'll discover that Jennifer Rietz is also a 40K player -- she has pictures of her Tau army posted there. So this is coming from someone who knows what she's talking about.
Good times!
Anyone have any good 40K humor they want to share?
Labels:
40K general,
parody
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